Google Code Exporter

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``` What would NLTK integration look like? What changes would be needed in guess_language? ``` Original comment by `[email protected]` on 2 Aug 2010 at 12:09 - Added labels: **Type-Enhancement** -...

``` I also find that when I try to add reference "Protocol.buffers" through Nuget in my windows phone 8.1 project it just add some folders in my project but not...

``` Again, that's probably that WP8.1 isn't supported by the Nuget package - either that, or we may have some resources in the wrong directory (which is easy to do...

``` Likely we just need to add it to the white list (portable-net40+sl4+sl5+wp7+wp8+win8) in the next release. ``` Original comment by `[email protected]` on 15 Sep 2014 at 8:01

``` BTW, you can always browse to $(SolutionDir)\packages\Google.ProtocolBuffers.2.4.1.521\lib\portable-net40+sl4+ sl5+wp7+wp8+win8 and add references manually. ``` Original comment by `[email protected]` on 15 Sep 2014 at 8:03

Original comment by `[email protected]` on 15 Sep 2014 at 8:04 - Changed state: **Accepted**

``` ExecutionEngineException: Attempting to JIT compile method 'System.Collections.Generic.GenericEqualityComparer`1:.ctor ()' while running with --aot-only. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as...

``` Thanks for the detail. I don't think we do anything particularly exotic - I'd expect this to work, to be honest. It looks like it's fairly deep within BCL...

``` Thank you. Actually, I am working in Unity that developed by the mono. I belive it's same thing. I just got an old version protogen. That works fine. I...

``` Ah, no, Unity and Xamarin are pretty different, I believe - not least in terms of which version of Mono they use under the hood. Thanks for investigating -...