Mat Groves
Mat Groves
**problem** Often its best to test pixi out by visually looking at what it renderers. This can be time consuming and error prone to do manually. As many things in...
**Problems** When we render a scene, we have no way of knowing what happened from one render to the next. This means we cannot do things like optimize our draw...
# Bug Report I have an app that is locked to landscape (the config.xml Orientation preference is set to landscape) When taking a photo using getPicture it all works great....
fixes #443
Hello! Firstly thank you devs for creating and sharing this plugin, its so useful for many of our projects! Recently our analytics teams have fed back to us suggesting that...
Hi Eddy! First off, thanks for creating this plugin. It has been immensely useful in the app we are working on. Recently we believe we have found an issue with...
Hey! so we no longer have a function that directly functions as `BaseTexture.from` I see three possible solutions as to where this one liner could go: 1: `TextureSource.from` - most...
##### Description of change Fixes a couple of bits that were off with MSDF text rendering: - resolution is not required in the calcualtion - ensure that linear scaling is...
##### Description of change Did a pass at making the batcher generic. This is to set it up so that creating custom batchers becomes much easier. This will ultimatly take...
##### Description of change Added a new `ViewContainer` Class that contains most of the shared logic for Views. Reducing the amount of code and generally making things a bit nicer!...