GodotFirebase
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Implementations of Firebase for Godot using GDScript
**Describe the bug** I have 2 PCs both running win11, Godot 3.4.3, same project. On one pc I can connect to Firestore and retrieve data just fine, on the other...
I'm using latest version When trying to get a document after authentication I get an error 404 but the error printing breaks and return the following message. E 0:00:02.499 emit_signal:...
**Is your feature request related to a problem? Please describe.** Its hard to sync data between all players. As an example, if three players are contributing to a global field...
Automatic creation and deletion of the Firebase autoload singleton should not be done on every Godot engine restart; instead, it should be done whenever the plugin is enabled or disabled,...
**Describe the bug** `nextPageValue `only returns a string **To Reproduce** ``` func query_collection_list(): var add_task : FirestoreTask = Firebase.Firestore.list(firestore_collection_id, 3) var task_result = yield(add_task, "task_finished") print("result: ", task_result[task_result.size() - 1])...
**Describe the bug** Make a query that is sure to have no results (ex non-existing collection as from) Errors appear: [Firebase Error] >> Offline queries are currently unsupported and another...
**Is your feature request related to a problem? Please describe.** I'd like to be able to A/B test my games through Firebase and have them be tracked and what not,...
**Is your feature request related to a problem? Please describe.** We currently cannot possibly support the Firebase Admin SDK, because it has no REST support. Supporting it would allow server-side...
Perhaps the new Firebase Storage API can come in the form of a file manager UI. Somewhat like the editor file system, except a folder can't be empty. _Originally posted...
**Is your feature request related to a problem? Please describe.** Currently, with the realtime database, we do not support actual transactions, even though Firebase itself does. We do not support...