Godlander

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if you want it to follow roughly how items behave in vanilla, try turning on autorotate when converting objmc entity (item) models currently works with optifine/sodium, but expecting to break...

lol

![image](https://user-images.githubusercontent.com/16228717/183788307-e6f7f88d-c4a1-4b18-802e-625a4386c331.png)

model edits should be done on the obj model, not the objmc output. also, there is a scaling option in objmc itself, for changing the scale without needing to re...

what is the game version? and please provide hardware information. f3 should show most of the important info

narrowed it down to the entity cutout shader being the likely suspect, but still not sure exactly what causes this issue for some users i'm unable to reproduce on my...

fixed by https://github.com/Godlander/objmc/commit/940ed38dd0ca87739aa7fadd7ff5924aaf4227de

oof this is the reason i dont want to support any mods they can just randomly change stuff. if a trivial change can allow objmc to be more compatible, i'll...

> From what I could tell while investigating, Sodium doesn't touch the shader. sodium currently only breaks block core shaders, and doesn't change entities. however, if you read the readme,...