Gnumaru
Gnumaru
> I've also tried, but opencv with Qt for 64 bit did not correctly compile for me no matter what i've tried. I also could not compile opencv 3.2.0 on...
I'm using Qt 5.13.0 Yeah, the 64 bit build loads the 4096x4096 texture. The application freezes for a brief moment, cpu usage for the proccess goes to 16%, ram usage...
And a 16384x16384 texture makes the app crash
Shouldn't this belong to the other project, godot docs? https://github.com/godotengine/godot-docs/
Only now I have read #34. I'm glad you're already thinking about an opt-in to embed images as jpeg and store file system references. But I would like to insist...
This inaccuracy while rotating in multiples of 90 degrees seems to happen when the selection is far from the canvas center. If the selection is near the center it is...
@SlugFiller , thank you for explaining so clearly. Perhaps there is another "solution" that wasn't mentioned. We can just warn the user, only in the editor, about the problem, and...
Indeed, an explicit "godotVersion" project property is better since it would be futureproof. Then the transform bits would be used and "exportAlternates" would be totally ignored when "godotVersion" >= 4.2....
I tried to create a cube in blockbench  Export it as glb  Import it in blender  And set it to shade smooth  But it made absolutely...
The link for https://github.com/godotengine/godot/pull/70956 is broken. I mean, you should have pasted the entire url for the pull request for the link to be clickable.