David Nadaski

Results 20 comments of David Nadaski

experiencing the same, might be related to the latest visual studio update, 16.8.2 Community never had problems with the tool before and I've been using it for years

Here are two exceptions that I've encountered: [Aggregate exception](https://pastebin.com/F0q8h3EP) [Out of memory exception](https://pastebin.com/9H6J1kWN) Note that my system has 64GB of RAM so it would be very suspicious if it in...

It's DeferredLightingCommon.ush in Unreal Engine 4. You can find it on their github at: https://github.com/EpicGames/UnrealEngine/blob/2bf1a5b83a7076a0fd275887b373f8ec9e99d431/Engine/Shaders/Private/DeferredLightingCommon.ush Just need to join the Epic Games github organization, instructions are here: https://www.unrealengine.com/en-US/ue4-on-github

Add this in your .h file: #pragma comment( lib, "ws2_32.lib") Also, add the debug/release .lib files to your linker\input directories and vc++ directories\library directories.

yes it is winsock - no clue if you can add it to cmake, I'm not using it too often :) what I found though is that generally you'll need...

TO REPRODUCE: Grab an older iPhone or iPad, e.g. one from 2016. Update your MAUI to latest, build the sample project (file -> new project) and you should be hit...

Hi, Thanks for the link but I'll have to admit I'm not sure what I should be looking for - I'm compiling everything with the same version of VS2022, MSVC,...

I suspect it's due to Reshape requiring a certain amount of root constants for itself. IIRC my tests indicated that it will consume around 7 32-bit DWORDS' worth, so if...

In your particular functions, you might be able to get away with it but others using your library might be looking out for div by zero and other floating-point errors...

See my explanation above for why it's considered an error. Fixing it doesn't hurt the codebase, on the contrary it actually improves it. See above for the performance-related part if...