GitGhillie

Results 14 issues of GitGhillie

Since the 0.12 update it seems to be possible to spawn gltf scenes without the `#Scene0` at the end of the path, using bevy_asset_loader. However, doing this I ran into...

## Bevy version 0.12, main ## What you did 1. Load multiple gltf files with animations (Fox.glb and Bear.glb for example) 2. Spawn them using SceneBundle and marker components Fox...

C-Docs
C-Usability
A-Animation

## Bevy version 0.13, main ## Relevant system information ```ignore `AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.12.1...

C-Bug
S-Needs-Triage

Dunno if this is the right spot for this, but I was looking at https://bevyengine.org/news/bevy-0-12/#compressedimagesaver and when I pressed the link to CompressedImageSaver (https://docs.rs/bevy/0.12.0/bevy/render/texture/struct.CompressedImageSaver.html) I got "The requested resource does...

A-News
C-Correction
S-Needs-Design

**System Information** - Steam Audio version: 4.5.2 and master (commit bbf020a) - Operating System and version: W10 **Issue Description** I'm trying to integrate the FMOD plugin into a Rust game...

Wanted to get opinions on this: On `FmodStudio` it's a clear improvement in my eyes. But on `AudioSource` it gets a bit hairy (internally, user-facing looks ok) because `AudioSinkPlayback` contains...

Partial solution to #72 as it would now be possible to configure a new sound with stop_mode = None. Then you could despawn the entity immediately and the sound would...

See https://www.fmod.com/docs/2.00/api/studio-guide.html#sample-data-loading Currently we load samples when we call `Studio::EventDescription::createInstance`, but we probably want to support loading all of the sounds for one level for example.

enhancement
:racing_car: performance

## Bevy version Issue occurs since #13121. ## Relevant system information - Rust stable - Windows 10, Ubuntu ``` `AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device:...

C-Bug
A-Rendering
C-Crash
S-Needs-Investigation
O-Vulkan

It would be nice if the examples showed their controls on-screen, or at least print them to the console

documentation
good first issue