GitGhillie
GitGhillie
Since the 0.12 update it seems to be possible to spawn gltf scenes without the `#Scene0` at the end of the path, using bevy_asset_loader. However, doing this I ran into...
## Bevy version 0.12, main ## What you did 1. Load multiple gltf files with animations (Fox.glb and Bear.glb for example) 2. Spawn them using SceneBundle and marker components Fox...
## Bevy version 0.13, main ## Relevant system information ```ignore `AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.12.1...
Dunno if this is the right spot for this, but I was looking at https://bevyengine.org/news/bevy-0-12/#compressedimagesaver and when I pressed the link to CompressedImageSaver (https://docs.rs/bevy/0.12.0/bevy/render/texture/struct.CompressedImageSaver.html) I got "The requested resource does...
**System Information** - Steam Audio version: 4.5.2 and master (commit bbf020a) - Operating System and version: W10 **Issue Description** I'm trying to integrate the FMOD plugin into a Rust game...
Wanted to get opinions on this: On `FmodStudio` it's a clear improvement in my eyes. But on `AudioSource` it gets a bit hairy (internally, user-facing looks ok) because `AudioSinkPlayback` contains...
Partial solution to #72 as it would now be possible to configure a new sound with stop_mode = None. Then you could despawn the entity immediately and the sound would...
See https://www.fmod.com/docs/2.00/api/studio-guide.html#sample-data-loading Currently we load samples when we call `Studio::EventDescription::createInstance`, but we probably want to support loading all of the sounds for one level for example.
## Bevy version Issue occurs since #13121. ## Relevant system information - Rust stable - Windows 10, Ubuntu ``` `AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device:...
It would be nice if the examples showed their controls on-screen, or at least print them to the console