Zak

Results 6 issues of Zak

This PR rewrites the sit/animate interaction system. The new system utilises the metadata in GLTF models to create more detailed interaction targets that don't require meshes. The GLTF metadata contains...

enhancement
in progress

bugfix
user experience

Current issues: - **(A)** ~~Interaction icons still show when sitting~~: ![image](https://user-images.githubusercontent.com/22832983/221402035-6ea9c0b4-7380-4d4f-8b74-038ab40598a0.png) Fixed with commit [43d519c](https://github.com/vircadia/vircadia-web/commit/43d519cccc6e79423005610db738da1960b6d80b). - **(B)** Multiple players can occupy the same seat: ![image](https://user-images.githubusercontent.com/22832983/221402090-4fa35483-3f9e-4a6a-868a-069011d6965a.png) Keeping track of sitting state...

bug
user experience

Some interactable objects include animations in their mesh/node/armature. These animations should be played whenever the object is interacted with. For example, auditorium seats should play an animation that folds them...

> Difficult to say. I did discover that you can currently load any mesh as an avatar even if there is no bone. There might be a time when this...

bug
Severity: Medium