Jorben van der Wal
Jorben van der Wal
**First of all make sure you have the Vulkan SDK installed.** I looked into the '\Lib\shaderc_shared.lib' You can find it in the 'Dependencies.lua' file: `Library["ShaderC_Release"] = "%{LibraryDir.VulkanSDK}/shaderc_shared.lib"` the '%{LibraryDir.VulkanSDK}' is...
Extra note: if you have installed the Vulkan SDK on your own and it doesn't work. Try uninstalling and installing it again using the Setup.bat script.
I think it's because a VertexArray in OpenGL can hold on to multiple vertexbuffers. Even though in this engine it is not used it is nice to have the option...
You can't run a .lib file like Hazel directly. Aka you can't directly run the Hazel project in Visual Studio. You have to link it to a Console/Windowed Application like...
I have had this exact issue for a while now. Would be nice if it got fixed.
Is there a reason why this hasn't been merged, since I would like to use the latest version of Protobuf? Additional note: This would also fix the linux CI pipeline...
I think that's because you're trying to overwrite a dynamic library while it is being used (I think). This is not allowed. There are ways around this. You could create...