Antonino Liconti
Antonino Liconti
I finally added a way to look at lua scripts when runnning `check_style`. I opted out for [Lua Language Server](https://github.com/LuaLS/lua-language-server) as the only tool required to run the checks on...
# Overlay System ### Definition An `Overlay` is a screen built in Immediate Mode GUI ( nuklear ) which is displayed on top of any other ui and it's mainly...
I've seen the [code example](https://github.com/ThePhD/sol2/blob/develop/examples/source/require_override_behavior.cpp) of how to use the `add_package_loader` but I'm not sure if I can use it by passing a simpler lambda. This is what I'm trying...
# Changes This PR contains 2 major additions: - The introduction of a `Finite State Machine` class, used to manage states in a more manageable approach - Creation of the...
In my project I'm adding new package.loaders which means I'm able to import things that are not real files. ```lua local bindings = require "bindings.core" -- This is not a...
### How are you using the lua-language-server? Visual Studio Code Extension (sumneko.lua) ### Which OS are you using? Windows ### What is the issue affecting? Diagnostics/Syntax Checking, Formatting ### Expected...
This is one more step toward the removal of the nested game loops. This time it's the turn of the Loading of a saved game ( from the main menu...