GeorgeS2019
GeorgeS2019
[WinUI3.0 [roadmap ](https://github.com/microsoft/microsoft-ui-xaml/issues/717)just started](https://docs.microsoft.com/en-us/uwp/toolkits/winui3/)
@vpenades This [WinUI friendly game engine](https://github.com/RolandKoenig/SeeingSharp2) could be of interest to you
@vpenades @tebjan I have evaluated Stride recently. Though the 3D features implemented very impressive. I think, I could be wrong, sharpGTF has a more comprehensive implementation on GTF than that...
@Xyotic Please see if you could implement using your suggestion to make VS2022 to use [commands](https://github.com/godotengine/godot-csharp-visualstudio/issues/36#issuecomment-1236324145) to - Launch, - play in editor and - attach.
This [PR ](https://github.com/godotengine/godot-csharp-visualstudio/pull/32)implements a way to define the Godot.exe path and execute it in a reliable way than the previous StubProj. All it needs is to deliver the parameters for...
@paiden could U join [here ](https://github.com/godotengine/godot-csharp-visualstudio/issues/36#issuecomment-1233641112)to add your idea of PR and if possible UPDATE this view to the dotnet6 Godot4
>Problems with "Play in Editor" **randomly disconnecting from/crashing the Godot editor** Confirm this [bug](https://github.com/godotengine/godot-csharp-visualstudio/issues/6).
Not necessary it is totally related to this issue. [This ](https://github.com/godotengine/godot/pull/57618)happens often for me too. Adding here to speed up feedback cycle leading to a more robust VS2022 experience.
Anyone has figured out how to address this? @neikeq This is the MOST common problem
@Calinou I wonder if it makes sense to discuss here what to do with the Godot4 c# demo examples. Should there be discussions among Godot4 mono users or we wait...