George Kurelic
George Kurelic
in the example below ANY should be considered a constant ```hx class Test { static function main() { fooUp(WALL); } static public function fooUp( dir1:Directions = NONE, dir2:Directions = WALL,//...
this is an outdated PR. I need to update it with latest dev changes, and I'm still just trying out the idea
## Breaking Changes There are a few breaking changes in various PRs so it looks like it's time to consider a new major version - [x] #2422 - Breaks old...
allows `FlxSpriteGroups` to be treated as a single colliding object rather than a group of colliders when passed into `FlxG.collide` or `FlxG.overlap`
In my opinion, this util in its current state is more problems than it's worth, it seems to be a barrier for newcomers, and throws a lot of errors for...
fixes #2547 AssetPaths has always been a clunky system, whenever people come to me with issues regarding it, I tell them just to delete it and use String paths. ##...
In it's current form: `FlxG.switchState(new PlayState())` the state's constructor is called immediately, and the stateSwitch happens later, hence why we have `create()`. I'm proposing this should take a function that...
Now that FlxVector is just an abstract of FlxPoint, and there's no runtime difference between the 2 types, I was wondering if it would be a good idea to convert...
slicing is messed up on hashlink, but works perfectly fine on html5  this font (hard to see on night mode):  code: ```hx var monospaceLetters:String = " !\"#$%&'()*+,-.\\0123456789:;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_`abcdefghijklmnopqrstuvwxyz{|}~"; var...