Sergey Sitnikov
Sergey Sitnikov
> It is much more C++ than the all others ... Yes, I've already realized that by trying to understand the problem. But unfortunately all the others that you have...
> https://github.com/Fattorino/ImNodeFlow ? Hmm, isn't it even more tied to c++, at a quick glance nodes are created by inheriting from BaseNode and as pins are created strictly. In general...
Yes, but that's the result of the `DecomposeMatrixToComponents` method, I have trouble understanding how I can turn an imguizmo matrix into what you listed, I would be fine with quaternions.
Yes, the only way out is to switch to matrices or quaternions. But the question of how to defeat singularity is open, because in such editors as unity, unreal, godot,...
It didn't work for me until I put it in a separate cpp, the problem is that it conflicted with my already loaded headers.
I got a similar problem with the same message when running on android, but I was using the official build without multithreading and gdextension.
> Hi [@GeTechG](https://github.com/GeTechG) , could you try to provide a demo for reproducing the issue? Otherwise, according the exception stack, it's difficult to figure out. Thanks. I'll try to recreate...
@dumganhar I made a minmal project, please take a look.
I would like to clarify that I found the source of the problem, the problem occurs after deleting a node with physics, as I understand there is an unsynchronization of...
@tomlau10 Yes definitely, I would like to point out that I was not running through cli but through the vscode palette suggesting that I may not have accurately pointed out...