Jesse
Jesse
It would be nice if you could pass 2d arrays of floats to a helper and it would return an image. Would also be cool to pass in arrays for...
I am meaning helpers that would generate the images for you with the given data, which would be useful when you’re generating terrain completely in code
Just a few helpers that would create the images for users, like: * `create_heightmap(data, min=0.0, max=1.0) -> Image` Pass in a 2d array of floats with an optional min and...
> this can't do anything helpful because min and max can't even be stored or have any impact on the return value of this function So what would happen if,...
You still aren't understanding the point. This was never a question about which was the fastest, it is obvious directly setting pixels on an image would be the fastest. This...
Followed by: https://github.com/GammaGames/beehave/pull/1 https://user-images.githubusercontent.com/7832163/183264739-7c033b6e-08a2-4af1-aed0-1b458a01ab0a.mp4
Conflict should be fixed now!
Actually, that might make a debug view a bit of a pain... Working on a debug helper scene rn, I'll wait to see if I can implement this later
Could the debug view be drawn with the `_draw` function by the root node? It'd be easy to enable/disable "debugging" with the node's `visible` property (somehow it'd have to default...
I agree that a separate scene would be easier, and you could always throw it inside a viewport to render it in game And yay, separate windows!