Gabriel Jadderson

Results 7 comments of Gabriel Jadderson

you could try this: instead of var geometry = new FSS.Plane(600, 400, 6, 4); put var geometry = new FSS.Plane(screen.availWidth, screen.availHeight, 6, 4);

Hi, I updated the External Dependency Manager on Friday to 1.2.176 from 1.2.175 and got a crash today again. ``` Stacktrace: at at (wrapper managed-to-native) Firebase.AppUtilPINVOKE.PollCallbacks () [0x00008] in :0...

Thanks for getting back to me and thanks for working on this @paulinon. I am looking at this: https://github.com/firebase/firebase-unity-sdk/issues/819#issuecomment-1670457786 We are not caching the User Object at all. We are...

Hi Again I am still getting a crash doing https://github.com/firebase/firebase-unity-sdk/issues/819#issuecomment-1670457786

An update on this issue, It primarily happens when unity is recompiling your code changes. It also happens when unity is minimized and your editing code.

yeah can confirm, having this issue too. Only happens in Debug mode because of the "DEBUG" preprocessor directive in LatencySimulation.cs, there are no issues in release mode and works fine....

This works for me ```C int maxColumns = 10; ImGui::Columns(maxColumns, "MyLayout", false); ImGui::SetColumnWidth(0, 80); for (int i = 1; i < maxColumns - 1; i++) { ImGui::SetColumnWidth(i, 80); ImGui::Text("item"); ImGui::NextColumn();...