Gaalve

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Checkout: https://sakibsaikia.github.io/graphics/2022/01/04/Nan-Checks-In-HLSL.html GLSL also uses IEE-754 for floating point representation. See: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL) If you check for mantissa and exponent bits: All 8 exponent bits as 1 + all mantissa bits...