GStones

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线程阻塞最先崩掉的应该是内存,每个线程的处理channel会塞满,channel长度越大,占用内存越多。 > 最大内存 = MaxPacketSize * MaxMsgChanLen* WorkerPoolSize

I found our client did not reload with new certs , so I will close this issues . Many thanks for your supports! 🤝

@leeyonglan zinx本身只是一个网络框架,是可以嵌套到任何的分布式集群中的,具体实现可以参考:https://github.com/moke-game/game