Fuzss
Fuzss
Right-clicking on a shulker box item in your inventory with an empty curser removes an item from the shulker box but doesn't give it back to the curser, hence the...
Hey there, my [Diagonal Fences](https://www.curseforge.com/minecraft/mc-mods/diagonal-fences) mod manipulates baked models of fences (by rotating and stretching the extensions) to allow them to show diagonal connections. Having your mod installed breaks this...
**Minecraft Version:** 1.19.2 **Forge Version:** 43.1.25 **Steps to Reproduce:** 1. Cancel `PlayerInteractEvent.EntityInteractSpecific` by providing a cancellation result and setting `canceled` to `true` 2. Vanilla processing for the event will still...
**Minecraft Version:** 1.20.4 **Forge Version:** 49.0.26 **Description of issue:** In 1.20.1 the order in `AbstractContainerScreen::render` used to be: - `AbstractContainerScreen::renderBg` - `Screen::renderBackground` - Draws the black transparent background overlay -...
**Minecraft Version:** 1.19.3 **Forge Version:** 1.19.3 - 44.1.4 **Steps to Reproduce:** 1. Setup a new config builder like this: ```java ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder(); List selection = List.of("1", "2",...
Don't ignore vanilla result for `ScreenMouseEvents$After*` and `ScreenKeyboardEvents$After*` events
The vanilla `Screen` methods running before those events all have a `boolean` return type representing if the screen event was handled by the screen (or a widget on the screen)....
Feature wise the port is 100% identical to the Fabric version, nothing was removed/added/fixed. Instead of cloth config api/your custom json config I simply used Forge's config system, so config...
Hey there, nice to see you continue Barracuda's work. I used Mineshot quite a lot back in the 1.12 and also went ahead and added my own features (mainly a...
#### Issue Description: https://github.com/Fuzss/universalbonemeal-forge/issues/3 #### What happens: My [Universal Bone Meal](https://www.curseforge.com/minecraft/mc-mods/universal-bone-meal-forge) adds new bone meal behavior to a bunch of blocks using Forge's `BonemealEvent`. This also works with the Sigil...
I have a multi-loader setup with multiple common modules (to allow for shared code between some, but not all mod loader subprojects). The subprojects are related as follows: ``` -...