Léna Piquet
Léna Piquet
**Current issue**: It seems that Tiled is doing color blending in sRGB gamma space and while this might be the expected behavior for a lot of users, it can cause...
**ImageData:encode()** currently only supports **TGA** and **PNG** which cannot handle HDR data. Would it be possible to get **.hdr** or **.exr** support for encoding (exr would be ideal) ? In...
Hello, I have been using this extension for a few days, and pretty happy about it, but I noticed an issue. I quickly checked but haven't seen a similar report...
When loading the current state of the ocio config (master branch) in Substance 3D Painter, it raises an issue on the list of Active Displays which is currently: `active_displays: [sRGB,...
The TextureManager only handle UTexture2D objects and not Render Target textures (UTextureRenderTarget2D or UCanvasRenderTarget2D for example). Do you think it could be possible to add that support ? Those two...
Hi, I really like Tony McMapface, it has a really great behavior and I have it currently integrated in my engine. However I'm starting to want to combine some effects...
When exporting an EXR image from Love, the content of the file shows the wrong colors and transparency. All the image reader I tried (XnView, Substance Designer, Krita, Tacent view)...
While love supports MSAA textures, it automatically resolves them when they are binded to a shader. This is a problem in my case as I would like to resolve them...
Hi, In my Love project, when rendering my meshes to use them as shadow volumes I rely on GL_DEPTH_CLAMP being enabled to avoid clipping triangles against the near plane. Without...
### System Information - **Steam Audio version**: 4.6.0 - **Operating System and version**: Linux (Manjaro 64bit, KDE Plasma 6.2.4, Kernel 6.6.65) - **CPU architecture**: x86/x64 Ryzen 9 3900X ### Issue...