Frosferes2

Results 29 comments of Frosferes2

MM doesn't initialize for me when d3d9.dll is in bin64. Is there an argument I'm missing?

> d3d9.dll needs to be in the "bin64" subdirectory, not the directory containing gw2-64.exe MM is initializing properly now and it works great! I do have some questions regarding it's...

> > > You can go ahead and ask here. I'm not paying attention to any other possible question forum 😄 I've been thinking about doing a remesh/retexture of some...

> Yes that is right. MM doesn't actual touch the game's memory at all, it just swaps stuff out just at render time. So the "prototype" for character skins, etc,...

I've tried to use exclude vertex groups for weighing the model using a reference, but both the exclude group in the mod and the excluded group in the reference are...

> For example, if the dev allowed unauthed game file mods, someone could create a malicious "mod" that, when loaded into the game, causes a memory overflow and lets some...

> I made a new mod utilising your mesh and it seems to work fine, with minor errors around the neck and armpit due to differing body sizing. Were you...

> I used Reference weighting. In the Blender file, assuming the "Thighs" vertex group is for the mod weighting It isn't. That's just a leftover from when I was trying...

> What steps did you take to get MM to initialize properly? > I'm running into the same issue where the logs appear to show injection working but no ingame...

Okay I figured out the problem. I had to install the required .NET targetting packs. But since the .NET 4.0, 4.5 etc. are out of support for VS 2022, I...