FreezePhoenix

Results 17 issues of FreezePhoenix

This is currently an un-documented socket emit, I think this should be a runner function or two. This comes up often enough (and I admit i've looked for it myself)...

BlockEntity UNLOAD don't seem to appear to trigger when a chunk exits render distance, nor do they trigger when the player exits the dimension while they are outside of render...

As it would appear, the way that you are doubling HP (noMobs hook in the WorldProvider) is occasionally being called more than once - with the same LivingSpawnEvent.CheckSpawn event. This...

If a code snippet used await, and had a line comment on the last line, it would fail to run: ```js await sleep(1000); show_json(100); // show_json(200); ``` This is because...

This allows the server to do simpler checks for resists, and unifies all of the resist logic into the add_condition function.

These changes greatly improve the performance of precomputing the map data, as well as laying the groundwork for a vastly improved can_move function.

When you run `\listcommands` you end up with this long un-formatted blob. #300 would solve this as it puts each command on a separate line. Also, it can be expanded...

I'd love to be able to build a 2 layer Network, which would be exactly like any other Network made with the constructor, but it would only have 2 layers....

I have 2 layers with 100 neurons each, and currently, it is fairly slow, both to train and to run. Are there any ways to optimize this? The case is...

At least one of the mixins uses an override, and this can cause incompatibility with other mods: [ItemStackMixin.java](https://github.com/Draylar/inmis/blob/1.20/src/main/java/draylar/inmis/mixin/ItemStackMixin.java#L12)