FrankGalligan

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@JohnnyPosi Can you post model.obj and model.ply? If the models are the same the compression should not be different.

Hi @TobiasMorell Unfortunately we have not been able to get Unity to load a Draco plug-in in the browser as well. I will keep this open as an enhancement. Hopefully...

Thanks @TobiasMorell

@tomfinegan Can you help @TobiasMorell out with cmake?

Do you have a link to what "3DTiles" you are asking about?

We talked about this and it would be somewhat difficult to add in the current version of the code.

@simena86 and @loohopen, sorry it took so long to get back to you. Can you try this code without Simen's patch to see if it works for your files? ```...

This site has much better information on incorporating Draco into Unity: https://gitlab.com/atteneder/DracoUnity They might have more info on how to do this. Otherwise someone would need to create an example...

SIMD could potentially help decoding performance. Best potential optimizations would probably be normals or texture coordinates. We don't have any plans to try and optimize the decoder using SIMD.