FrankEscobar

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Thank you both but @HTDerekLiu I think that we are speaking about different kind of segmentation Shape Diameter, Random Walks, Fitting primitives and so are related to segment a mesh...

Thank you @HTDerekLiu I'll try (without so many hope) to implement this one http://efpisoft.sourceforge.net/

Mmm then how should I proceed to generate uvs from that mesh if I only can access to the virtual ones? Btw is this implementation diffent from the Libigl examples...

Thank you! there is any advantage on using this instead the example providen in LibIGL?

What are the major differences between this code and the one already included in libigl? (I mean scaf_bin)

It works fine but I've seen that your code is newer and also splits things and so, it looks really interesting!

Unfortunatly pthreads and a macro like NOMINMAX (to use std::max) are still needed.

It uses its own base mesh. As far as I know there are other solutions that adapt their own output to FLAME controlers so they can use this standarized head...

Sorry I didn't understood your reply or at least partially. since voxel_grid doesn't require indices F is not used so our needs are just for getting the distance, obviously having...

Sure, in brief I'm trying to mimic the function of Unreal 5.1 for meshing point clouds. Instead of using any technique like Poisson Reconstruction they use a rough one that...