Diane Sparks
Diane Sparks
Update: This is still happening in Beta 8.
@Calinou Do you know where this was implemented? I looked through recent-ish audio commits and @ellenhp's recent commits but couldn't find anything that looked related.
@ellenhp I've been playing around with some constants in `audio_server.cpp`, but I'm not sure I've been looking at the correct ones (This is starting on line 357): ```cpp if (mixed_frames...
@ellenhp It looks like reducing the buffer size does indeed fix the beginning being cut off. I tried a few different values and 160 seemed to be around the highest...
Looks like #71780 fixed the issue on my end!
- I've been working on another project in GDScript for about a year now, and I've never had this issue with it, so I feel like it must be something...
Ah, okay. That makes sense.
I'm building it on Windows, 64 bit. The SConstruct file is actually set up so that the `godot-cpp` folder is three directories above the `src` folder in the project. ```py...
Alright, those are the values I set before zipping the project, so it looks like they didn't get reset.
It's not something I've been able to consistently reproduce; it seems to happen sporadically when opening my other project after not having it open for a while. However, I've realized...