FourTest
FourTest
报错 NotSupportedException: Platform 'WebGLPlayer' is not supported. at Flower.ProcedureCheckVersion.GetPlatformPath () [0x00000] in :0 浏览器:Microsoft Edge,版本 102.0.1245.41 (正式版本) (64 位) 
os:MacOs 1014.6 phone:iphone7(10.36) ---------------------------------------------- Install: CreatingStagingDirectory (5%) Install: ExtractingPackage (15%) Install: InspectingPackage (20%) Install: TakingInstallLock (20%) Install: PreflightingApplication (30%) Install: InstallingEmbeddedProfile (30%) Install: VerifyingApplication (40%) Install: CreatingContainer (50%) Install: InstallingApplication...
大佬有2个问题: 1.fbx纹理文件不能显示 2.有些fbx生成缩略图失败 这个是fbx-sdk自带的fbx文件,不能生成缩略图 https://github.com/EYHN/space-thumbnails/files/9008133/humanoid.zip 控制台显示: thread 'main' panicked at 'called Option::unwrap() on a None value', crates\cli\src\main.rs:58:48 note: run with RUST_BACKTRACE=1 environment variable to display a backtrace
在 Unity2021.3.4f1 编辑器中,导出并转换小游戏后,界面不消失,导致每次都要任务管理器结束unity进程,即使是最简单的工程也是如此. 当然等很久以后确实是转换成功的,就是界面不消失,需要任务管理器结束unity. 同一台电脑中的Unity2020.3.23f1c1中就没有这问题 系统是win7,64位 
鱼儿对象应该创建了,但是没看见效果呀,鱼儿也看不见,更加不用说各种移动聚集效果啦 
输出Landmark坐标和dlib输出的差别很大
### Before Asking - [X] I have read the [README](https://github.com/tinyvision/DAMO-YOLO/blob/master/README.md) carefully. 我已经仔细阅读了README上的操作指引。 - [X] I want to train my custom dataset, and I have read the [tutorials for finetune on...
### Are you on the latest version of AssetRipper? Yes, I'm on the latest release of AssetRipper. ### Which release are you using? Windows x64 ### Which game did this...