Forest Sharp
Forest Sharp
https://github.com/ForestCSharp/oxandi for reference
Also, i think the `tr_queue_wait_idle(g_renderer->graphics_queue); ` can go out of draw_frame and below (right before the call to destroy the renderer) edit: I lied. Works fine with Vulkan, but not...
@msiglreith I'd be happy to give this a shot, as its affecting my little test-project at the moment. Could you point me in the right direction?
Should I be able to use dynamic rendering without the Ext function pointers? I'm currently getting a segfault calling vkCmdBeginRendering/vkCmdBeginRendering, though I can access the same functionality via `pfn_begin_rendering =...
I got V-EZ compiling for my V-EZ rust bindings. Could be useful for this issue: https://github.com/GPUOpen-LibrariesAndSDKs/V-EZ/pull/71