Forerunner2012
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Forerunner2012
Hello. The `#if UNITY_EDITOR ... #endif` is being too all-encompassing in the Authoring scripts causing the build issue. To solve it, limit the scope to only the `BoidAuthoring`, `BoidObstacleAuthoring`, `BoidSchoolAuthoring`,...
Here is a patch for a temporary fix. You can apply it within your project using `git apply BuildBoids.patch`. Note that I have switched the structure to be on top...