Peri

Results 45 comments of Peri

I can resolve my issue by adding the DI at the `CreateChildDependencies`, however I don't think it makes sense for any DI to happen in children before it happens in...

I feel like you are talking about Base-Derived order while I am talking about Parent-Child order, no? I might be not reading into it enough, but I don't see any...

Ah, I see. I thought the BDL happened somewhere where it could be ordered, rather than in another BDL. I understand how this might break things then. Thank you for...

The issue and solution I see here is that the loading of children happen in a BDL, however at least to me the BDL feels like it should be a...

Why should binables be thread safe? I think making it will only cause more trouble (and worse performance) because people will not take care to do multithreading properly - and...

Being able to read data while another thread writes to it is not thread safe by definition. This is already met by the bindable being available on more than one...

>Can you elaborate further on how you find GenerateDrawNodeSubtree to be helpful rather than using CreateDrawNode? Unless you're referring to the instantiated DrawNodes array. I'm not 100% sure about exposing...

Oh, to elaborate on the first point, `GenerateDrawNodeSubtree` has its own logic like updating the draw nodes. This works with internal invalidation ids I would rather not touch because thats...

Ah, sorry, I think the explaination was quite hectic. Let me try again: The Panel has a source Drawable. This drawable has its subtree of 2d draw nodes, which I...

>We plan to add support for other backends and use most suitable one based on the user's environment, but I wouldn't mind moving the CreateRenderer method to Game, in order...