Peri
Peri
Due to the confusion caused by a line being able to have a "line size" due to how the flow vector names are, I propose this naming: ...
You might be interested in how the rewrite of o!f-xr handles the array pool: [MemoryPool](https://github.com/Flutterish/osu-framework-xr/blob/overhaul/osu.Framework.XRv2/Allocation/MemoryPool.cs) and an [example usage](https://github.com/Flutterish/osu-framework-xr/blob/43e04f7857d89a5febb1c570e1d2f19ca355fd79/osu.Framework.XRv2/Graphics/Buffers/VertexBuffer.cs#L84-L111)
Consider this situation: ```cs class ParsableTextField { public readonly Bindable ValueBindable = new(); // magic crash when T is float ... void onTextEdited () { ValueBindable.Parse( Text ); } }...
The 'new()' syntax has nothing to do with this. It doesnt do anything. Its the fact of using a generic bindable and 'accidentally' creating a `Bindable`. Which you are planning...
Maybe I should rephrase my concern. ``` class A { Bindable bindable = new Bindable(); } ``` Crashes when T is float, double, or whatever else you plan to 'ban'....
Waiting for #5352 to be merged before I can use the `DepthStencilFunction`.
Do you have a way to test whether android/ios (`OsuTkWindow`) and other windows have the stencil buffer attached? I suspect they might not but I don't think I have a...
Perhaps a `protected Action` property or a method that gets invoked on removal? I dont think that handles moving drawables between containers well though.
Hey, I would like to bump this and possibly fix it myself if possible. I recently stumbled onto this problem when I wanted to create a material manager for a...
> also not sure what is the issue that the parent's BDL runs before the children The childrens' BDL runs first, not the parent's! That is the issue.