Florian Rhiem
Florian Rhiem
To support [realitix/vulkan](https://github.com/realitix/vulkan), pyGLFW 1.12.0 automatically converts CFFI pointers to `ctypes.c_void_p` for Vulkan objects. An example of using this wrapper with pyGLFW can be found [in their repo](https://github.com/realitix/vulkan/blob/master/example/contribs/example_glfw.py).
The `NameError` shown in the screenshot should be caught by the line just below. By trying first `raw_input` and then `input` if an error is raised, the Python 2/3 detection...
I can only reproduce this issue when setting the Pything Exception Breakpoint Activation Policy to "On raise", which would then be perfectly correct behavior. The default "on termination" behavior doesn't...
This is an issue with how these latex expressions are handled in GR itself. I've [added](https://github.com/sciapp/gr/commit/28e34ccaee6b90139605a39592345cbddbab9736) support for nesting `\textit` and `\textbf`, and for bold-italic math symbols to the development...
Yes, previously our generic Linux build (based on CentOS 6) was used for ArchLinux and now we provide a build directly for ArchLinux. As a result, the Qt version from...
Hey, it's strange that CMake doesn't find libjpeg. Could you please check that the following files exist on your system? - `/usr/include/jpeglib.h` - `/usr/include/libjpeg.so` These are the files that I'd...
I don't know the current status of the work on QtTerm, but you can find the source code of gksqt in the GR runtime repository: https://github.com/sciapp/gr/tree/master/lib/gks/qt
ZipSign seems to combine the OpenSSL implementation of Cryptographic Message Syntax (CMS) to generate and verify the signature and zip comments to store/retrieve the signature. If formats other than zip...
Hey @bgribble, you are using GLFW 3.3.9, not GLFW 3.4, so that's why that case isn't handled by GLFW. The confusion is understandable, though: - the C macros `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR`...
@Willy-JL thank you for opening that GLFW pull request and highlighting those changes here! I've create a patch file for GLFW 3.4 with your changes and used that (and some...