Ross

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> Attack speed increase how? Propaganda? Veterancy Rate of Fire increase, +20% per level. Vet3 avenger with ditch 1.6 RoF * 1.3(1.5) Dmg (+Bombardment) = 2.08(2.4) times more dps than...

> Although the model the Tow missiles uses is a patriot, but only when aiming at air. I was talking about the air, this whole topic is about the air......

> And the Bombardment bonus is not applied to Avenger weapon in retail game, correct? Yes, because there's no `WeaponBonusPassedToPassengers` in Avenger's `OverlordContain` module. Adding it enables all weapon bonuses...

BTW the video is Raptor with countermeasures (80% in my patch) and Avenger with both AA laser dmg reduced from 10 to 9. So in retail, a King Raptor or...

> It is also possible to give lower bonuses. The global bonuses are not strict. I know as I've tweaked almost all of them in `GameData.ini`. But they apply to...

The worst thing about `PatriotMissileAssistWeapon` bug is that even if you set `AntiGround = No` and restrict it to be called only by `PatriotMissileWeaponAir` -- it still hits ground targets...

Completely missed the main reason - armor types. That's where the answers are at. Default is 200% for SNIPER damage type, meaning it one-shots anyone. A proper fix, first and...

I've noticed that there's a continuous effects performance degradation the longer the game goes vs demo. Some visual & transition effects stop displaying the more demo units you kill &...

> Can you try to figure out which particle system is causing it? It needs its own bug report. Likewise we know that `DisabledEffectBinaryShower0` is causing problems (#1739). I've tried...

> Is this performance bug Patch specific or in Original game? Seems to be Patch, original plays all animations no matter how many units/buildings you kill in at demo base...