Flactine
Flactine
### First check - [X] The suggestion is **NOT** related to functionality of Ares, HAres, Kratos or any other YR engine extension. - [X] The suggested feature / enhancement is...
### First check - [X] The suggestion is **NOT** related to functionality of Ares, HAres, Kratos or any other YR engine extension. - [X] The suggested feature / enhancement is...
### First check - [X] The suggestion is **NOT** related to functionality of Ares, HAres, Kratos or any other YR engine extension. - [X] The suggested feature / enhancement is...
### Description: Now if mirage tank's disguise weapon [TankMakeupKit]'s warhead works on trees, it can disguise into a kind of tree by "attack" this kind of tree, like spy "attack"...
Fixed two bugs, where have error message in Database.log.
### Description If a task force carries out the above instructions (like 10000,1), they will attack disguised infantry (spy) and disgusied vehicle (mirage tank), even this task force has no...
已知测试的单位拥有无限时间的广播AE,单位一旦被磁电抬过一次,广播逻辑就会失效(即附近的单位不会被染上255,0,0的颜色了),但这个单位本身的彩弹效果(0,0,255)还在,说明AE没有消失。 以下是使用的代码: [HTNK] AttachEffectTypes=GuangboAE [GuangboAE] ; 通用设置 HoldDuration=yes ;不进行有效期计时,即无限时间 ; 可赋予单位详细设置 AffectUnit=yes ;类型过滤,可赋予载具 ; 模块:广播AE —— AE生效期间,间歇性向周围的单位附加AE Broadcast.Types=GuangboEffectAE ;广播的AE类型 Broadcast.Rate=20 ;广播的频率,每隔多少帧播放一次 Broadcast.RangeMin=0 ;广播的最近距离 Broadcast.RangeMax=8 ;广播的最大距离,0时关闭,-1表示全地图 Broadcast.FullAirspace=no ;测算距离无视高度,即圆柱形范围检查 Broadcast.TriggeredTimes=-1 ;广播触发的次数,次数用完立刻强制结束效果 Broadcast.Powered=yes...
## Description This PR improves the **Display Damage Numbers** feature in the following aspects: --- ### 1. Independent Configuration Toggle The feature depends on: ``` rulesmd.ini -> [GlobalControls] -> DamageNumbersEnabled...