Sascha Graeff
Sascha Graeff
I think I have a related issue, though it's reversed: ```csharp public class MyClass { public void BaseMethod() { } } public class MyClass : MyClass { public T SubMethod()...
With and without the `HAVE_DOT` option, 1.9.1 produced results for me, but they're very wrong: 
Hi! * Windows 10, using Doxywizard. * My logs continue normally after `Generating docs for compound MyClass...` even with `HAVE_DOT=NO`, all the way up to `finished...`. * I had indeed...
This is a personal issue I created when I halfway revived this project. It was more meant for myself than anyone else if I ever got the time to do...
This sounds like a Unity bug to me. Which version are you using? Since I never ran into this, can you break down the scene to a small, reproducible example?
@VirsabiMunk It's an open source tool that happily accepts contributions. I can spend some time for maintaining, but I currently don't have the time to bug hunting. I know of...
The project has not received any further attention from me ever since Unity 5 broke it in its roots. If you wish to continue development for what is working, please...
Related: http://answers.unity3d.com/questions/283191/how-do-i-detect-if-a-scene-is-being-loaded-during.html Or try [ExecuteInEditMode] with OnLevelWasLoaded.
"A added a Component, B deleted the whole GameObject." - If this happens, we only get the DeleteGameObject MergeAction, offering us to either keep the GameObject with the added component...
Maybe displaying Transform.parent is enough?