FishHe
Results
3
issues of
FishHe
https://github.com/cnr-isti-vclab/vcglib/blob/master/vcg/complex/algorithms/update/normal.h at line 350~358: ``` if(remove_scaling){ scale = pow(mat33.Determinant(),(ScalarType)(1.0/3.0)); Point3 scaleV(scale,scale,scale); Matrix33 S; S.SetDiagonal(scaleV.V()); mat33*=S; } ``` The scale factor should not be multiplied. The right operation should be mat33/=S;
bug
I'd like to generate multi-view normal maps through the original mesh model. Most operations are same as depth map generation.