Fireworks

Results 5 comments of Fireworks

https://github.com/MonoMod/MonoMod/issues/174

> I'm surprised this is any faster on ES3, if anything it's usually much slower even with the unsynchronized bit. Do we have a before/after comparison? Driver-specific. Some Android drivers...

> I tried this patch on an NVIDIA Tegra with GLES3 and found it resulted in significantly worse performance on the [SpriteBatch Stress Test](https://gist.github.com/flibitijibibo/27c486c236301b49b650) in Immediate mode. (~43ms per frame...

> 嗯......我觉得这说得通,但我不知道有什么好方法能找到一条路径,而不只是用 Android 的 ifdefing 来实现。这些设备有类似ARB_buffer_storage功能吗? https://github.com/godotengine/godot/blob/bb92a4c8e27e30cdec05ab6d540d724b9b3cfb72/drivers/gles3/rasterizer_canvas_gles3.cpp#L674 😂

Thank you for the improved patch! I have applied your version, it's compatible with NV, and it's a perfect patch.