Firebrandx
Firebrandx
"while Afaik, CRT displays stretched the image anyway to the entire screen which was usually 4:3" That is incorrect. Your entire approach to CRT aspect correction for the SNES is...
I recall encountering this and concluding it was a quirk of the console and not the OSSC.
That's actually very nifty!
My original preset was based on someone else's crude measurements of the Game Gear screen. However, I later found the service manual PDF, and the actual dimensions almost perfectly match...
I noticed this too, but keep in mind the vertical is now based on 192 instead of 240. So instead of "5x vertical equals 1200", 5x vertical now properly equals...
Probably an oversight as 7 * 152 = 1064. Horizontal centering has been an issue for several cores due to how the scaler works. It tends to shift to the...
I assume you made sure to set the image to exact integers on the horizontal as well as vertical? If so, it may be a problem with how much of...
Ah okay my apologies. I wasn't sure if analog output had the same options or not to adjust horizontal size. If it doesn't, then yeah, that's a shame because you...
> > > The GB and GBC Aspect Ratio in analog mode is aspect ratio that the Super Game Boy produces, so it is not without precedent. While that's true,...