FN

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Also if use this resource: ```js player.play(resource); player.stop(); ``` Memory will not be freed.

I also destroy ytdl's stream below but AudioResource still takes memory. ```js res?.stream.destroy(); stream?.destroy(); ```

[TBD] ```js async #playCycle(guild) { let playMusic = async () => { try { connection.rejoin({channelId: guild.channel}); var music = this.#channels.getMusic(guild); let info = await YTDL.getInfo(music.link, {lang: "ru"}); music.name = this.#getName(info);...

> Do you wait for the garbage collector? > > To detect a memory leak you would need to observe it over 24-72h and check if you see a steady...

I used this mod before. After some update I decided to update config due to some issues. After deleting config mod can't create it.

I don't have config menu.

I tested last version of mod on last version of game. Still don't works.

> here's a previous PR that was trying to do a similar thing [30780](https://github.com/space-wizards/space-station-14/pull/30780) https://github.com/space-wizards/space-station-14/pull/30780#pullrequestreview-2267542533 > After internal discussion, we've decided that there should be a toggle per channel and...

Needs final test because I didn't compile it after last fix.

> Are borgs or other entities with intrinsic radio able to set the notification sound as well? Maybe later. We can add to them headset slot with not unequippable headset....