FinalDeath61
FinalDeath61
I assume this can be close when Cherno switch to Vulkan.
> @FinalDeath61 I tried this and it fixes the crash but all objects disappear when I pressed Play, do you have any idea what could be the issue? It's probably...
> This seems to have been resolved with one of the driver updates from AMD. I'm currently on version 23.5.2, and it runs just fine without any AMD workaround (which...
I can confirme it SPIR-V shader now work in AMD with driver version 23.5.2. I close the MR and issue.
Update : Having the same issue with AMD. For now the only solution i found to keep using SpirV and the reflection is by using sharder sources generated by SpirV-Cross...
@thain-gd what do you mean by full process ? You want a merge request for the solution ? Or just the details/code for storing and loading GL program as binary...
@thain-gd I did submit a PR (#522) that implement my current solution. Feel free to ask if you have any question !
Sure can do : [assets.zip](https://github.com/user-attachments/files/19686563/assets.zip) In my app I actually use sprites and 3 different images with a step depending on the zoom. ``` linePattern( step( zoom(), literal("red_line_1"), stop(6, "red_line_1"),...
> Thanks, I tried writing a render test so that our rendering devs can look at it. Yeah line-pattern can be a bit finicky... I'm not really familiar with the...
I have the same issue in 11.8.5 but only with **Vulkan** Renderer. (An issue in vulkan pipeline ?) There is even more flickering when using `TRACKING_GPS` or `TRACKING_COMPASS` and adding...