FeralBytes

Results 26 comments of FeralBytes

I can verify that the fixed files do indeed work and fix the outwards rotation issue.

@paroj I did use the latest master 2 days ago. But unfortunately; I was upset by broken MS crap. SO I took them back and got 2 steam controllers today...

@menip I just tried what you suggested and it did not work. The other "BehaviorTree" types just never show up. Got any other ideas?

Sorry to say this, but without that feature this is a broken plugin. I think it should be removed from the asset store, because I am sure many like myself...

Looking closely the error in in your logic for _execute() in the bt_base.gd, only that specific node knows that it is busy and open, because of the way you have...

1 Understood from looking at the commits. 2 ✓ 3 I tried but like I said it appears to be a deep problem, one of architecture, the code was not...

@brandonlamb I come [bearing gifts](https://gitlab.com/FeralBytes/godot-behavior-tree-plugin2/tree/develop), will you please give me some early feedback? I would like to know if you feel this is a good implementation and if I should...

Ping @brandonlamb .

I just wanted to say; I do not like the idea of Config setting as compared to a method or callback. Callbacks give you the power to be dynamic like...