Frank Wang
Frank Wang
> @FeiWang888 - I also recommend using Oboe 1.6.1. > > What is the latest version of Android where you have seen this happen? The Oboe version we use is...
Thanks for reviewing this issue again. Here are some feedbacks. @philburk 1. According to the log, it is a possible sequence of events you mentioned. 2. "You asked how an...
@philburk I recommend that the thread checks the audio stream state before sending the error callback. using shared_ptr for callbacks does not guarantee the instance for callbacks will not destroy....
I understand your point about the pointer. However, in this case, it will make sense if the audio stream is in the closed state, there is no reason to invoke...
@philburk please take a look. FYI. It is hard to reproduce the issue. We cannot see the issue on our devices, so don't have the client log.
We will reset the shared pointer of the stream (std::shared_ptr) after invoking stopping and closing the steam. "Do you think this may be happening when headsets are plugged in or...