Feavy

Results 6 comments of Feavy

Is it not possible to just copy/paste code from a JavaScript port of Box2D like PlanckJS to solve this issue?

Hello I found a way to use it in transform plugin easily, don't know if it's bad or bad or good but here it is: ```ts export default function(program: ts.Program,...

It would be good to save the coroutineScope in context so it can be used in the handler. ```kt fun Route.coHandler(fn: suspend (RoutingContext) -> Unit) { handler { ctx ->...

I don't think #4989 is an acceptable solution because we may not want our game to have faster physics on higher framerate monitors, especially if the game is multiplayer.

I don't know about Arcade but with PlanckJS I can see speed variations between 60 Hz and 144 Hz monitors when using a variable time step. (Looks like PlanckJS doesn't...

I think I have an idea to solve the problem: 1. Create a dumb game object and make the camera follow it. 2. Every physic step, save position of the...