Favkis

Results 12 comments of Favkis

I also tried to export heightmap ![image](https://user-images.githubusercontent.com/46406204/90314714-83b65900-df1e-11ea-939b-1e33f3760013.png) and it does export it ![image](https://user-images.githubusercontent.com/46406204/90314722-97fa5600-df1e-11ea-9d20-d04b1566b53d.png)

Tried opening in godot 3.2.2 march voxel_godot binary, and now I have new issue. I have now files in folder: ![image](https://user-images.githubusercontent.com/46406204/90315881-8c5f5d00-df27-11ea-810d-85b6a8b7f8d1.png) But cannot select path for HTerrain, selecting this folder...

> Yes, selecting a scatter node recalculates its content positions, but unless you have a script changing the seeds, the results should be exactly the same. > > The sync...

Force update doesn't help with it btw. What I did is I rotated scatter node 90 Degrees by X because when I do curves they cant go down for some...

> It shouldn't be hard to add, I could give this a try. There is already some triplanar code in there, it's only a matter of adapting it to texture...

> Reference in ne I tried, still same error as OP Cant compile 3.5.1 on branch 3.x But to be fair I cant compile godot 4.0 either. Even tho I...

Anyone has any idea how to fix it?

> that would be awesome thank you yes path is not very practical. Can you add feature that'll add grass based on mask map? Cause I have lots of pathwalks...

I used excludepoint and it works yay ![image](https://user-images.githubusercontent.com/46406204/220314745-b49b7d4b-e840-4723-b272-9fa6987f92ea.png) (I have lots of problems with excludepath) ![image](https://user-images.githubusercontent.com/46406204/220314516-e8723c60-354a-41f7-8fba-27ed43106237.png)