Favkis
Favkis
I also tried to export heightmap  and it does export it 
Tried opening in godot 3.2.2 march voxel_godot binary, and now I have new issue. I have now files in folder:  But cannot select path for HTerrain, selecting this folder...
> Yes, selecting a scatter node recalculates its content positions, but unless you have a script changing the seeds, the results should be exactly the same. > > The sync...
Force update doesn't help with it btw. What I did is I rotated scatter node 90 Degrees by X because when I do curves they cant go down for some...
> It shouldn't be hard to add, I could give this a try. There is already some triplanar code in there, it's only a matter of adapting it to texture...
> Reference in ne I tried, still same error as OP Cant compile 3.5.1 on branch 3.x But to be fair I cant compile godot 4.0 either. Even tho I...
Nvm, it only fixed it partially.
Anyone has any idea how to fix it?
> that would be awesome thank you yes path is not very practical. Can you add feature that'll add grass based on mask map? Cause I have lots of pathwalks...
I used excludepoint and it works yay  (I have lots of problems with excludepath) 