FaultyRAM

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rustfmt behaves correctly here; if the file doesn't end in a newline, one is appended, and if the file ends in more than one newline, the newlines after the first...

Trying to rule out the possibility that there's something funky going on with your build environment, so bear with me here: * What Windows SDK do you have installed? *...

It does, by querying `HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\[SDK. version]`, which is redirected to Wow6432Node on 64-bit Windows. (winres uses a different key, but AFAICT that one doesn't distinguish between versions). Apparently in...

Ah, I see now. This is an earlier a different version of the Windows 8.1 SDK, as indicated by the `A` suffix (the one that ships with Visual Studio 2017...

windres 0.2.1, which addresses this issue, is published on Crates.io. Could you run a `cargo update` and see if it works?

Works like a charm! Here's some quick screenshots of it in action. `OverrideMSAA=8` ![Image](https://github.com/user-attachments/assets/2726db12-1a10-4159-849c-7f14f5960c3d) `OverrideMSAA=4` ![Image](https://github.com/user-attachments/assets/cd5ab3a8-5907-4b72-8174-20a1ce902f54) `OverrideMSAA=2` ![Image](https://github.com/user-attachments/assets/5920ecba-c22a-42d3-8fbd-54ff93091dd4) `OverrideMSAA=1` ![Image](https://github.com/user-attachments/assets/f63b12d7-75e4-49c6-b997-7268e5714025) `OverrideMSAA=1` with ReShade effects applied (specifically, iMMERSE MXAO and SMAA)...

That seems to work for global injection. No crashes and delayed injection isn't required, although it doesn't appear possible to make the game scale to different resolutions: ![Image](https://github.com/user-attachments/assets/1a8c3153-0723-411a-893c-2de2ee49e772) Local injection...

Actually I spoke too soon, local injection is fine but you have to copy over the global ini and rename it. I guess Special K needs to make config changes...