FarbigeWelt

Results 12 comments of FarbigeWelt

•If recursive textures are not any issue for CPU then why not process the whole textured surface first on CPU and use this resulting texture for the rendering on GPU...

Blender crashed after clicking check box to untick BlendLuxcore Maybe crash report contains some hints .. ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Blender [73770] Path: /Applications/Blender_4.0, intel.app/Contents/MacOS/Blender Identifier:...

After changing "Film Device" in Render:"LuxCoreRender" from GPU to CPU rendering in Viewport runs without errors using "Compute Device" CPU. After switching from "Compute Device" CPU to GPU BlendLuxCore initiated...

``` michael@MacBook-Air-von-Michael MacOS % ./Blender Read prefs: "/Users/michael/Library/Application Support/Blender/4.0/config/userpref.blend" cmolcore imported with success! v1.12 WARN (bgl): source/blender/python/generic/bgl.cc:2678 BPyInit_bgl: 'bgl' imported without an OpenGL backend. Please update your add-ons to use...

"Your description is the wrong way round: It is not the black prisms at the center of the view that are the problem, but the other ones. Your scene shows...

The effect is not limited to Orthographic Camera. If Camera position is outside Clipping Distance the rays within the Glass Prisms get also visible. Perspective Camera Outside Clipping Distance Within...

Still doesn't render.. michael@MacBook-Air-von-Michael MacOS % ./Blender cmolcore imported v1.14.5 [BLC] skipping pyluxcore installation. Specified version already installed. WARN (bgl): source/blender/python/generic/bgl.cc:2665 BPyInit_bgl: 'bgl' imported without an OpenGL backend. Please update...

I guess the crashes have something to do with Film Device: M1 OpenCL Attached Scene crashed with Film Device OpenCL rendering for some refresh cycles but not with Film Device...

Blender Crashes randomly. Sometimes Blender runs stable, other times it crashes after rendering, during rendering, stopping rendering all with no usable information in Terminal logs but zsh: segmentation error. Operating...

Thanks for the comment. I hardly remember an old version of molcular script using several threads. Maybe I am wrong it's been a while since Blender 2.79 :-)