Falkonio

Results 2 issues of Falkonio

I am using simple approval: ``` using System.Text; using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class NetworkPassword : MonoBehaviour { [SerializeField] private InputField PasswordInputField; [SerializeField] private Button HostButton; [SerializeField] private...

type:bug
stat:awaiting response
stat:backlog
priority:low
stat:imported

Apply already connected teams for late joined clients