FS-21
FS-21
> when FakeEngineer.CanDestroyBridges=1 & FakeEngineer.CanRepairBridges=1 in a same warhead, bridge cant be repaired or destroyed ; general multiple small arms fire [SA] Verses=100%,80%,80%,25%,13%,13%,38%,25%,13%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% Tiberium=no FakeEngineer.CanRepairBridges=true FakeEngineer.CanDestroyBridges=true...
> Sounds like this unit doesn't have FireUp= defined. Everything works fine if the vehicle has FireUp=. > > That build specifically changed so that shp units without FireUp= behave...
Some use-case examples: [BuildingTypes] ... 1=GAREFN ; Allied Refinery ... Example of Index of the building with "least threat": x=46,1 Now can be translated as: x=19046,GAREFN,LeastThreat Example of Index of...
Fixed (I forgot testing this 19020 so sorry!). Now it finds the right House index. The problem was that the argument was readed until a space was found, now reads...
Right! Now I see the problem (I found a similar case but in my mod): I'll submit a fix soon.
Changed the 19020 behavior and now should read country names instead of house names.
Ah yes, for the tests don't use WAE (even if you edit the ScriptActions.ini file) because this editor doesn't support writing text in the parameters TextBox and will ruin these...
Aggressive stance if I'm not wrong :-/
So if you have: TRIGGER_ID=4,E1,E2,E3,E4 E1, E2, E3 & E4 are executed in parallel as always happened. Is the same as: TRIGGER_ID=5,E1,E2,E3,E4,1000 TRIGGER_ID=5,1000,E1,E2,E3,E4 E1, E2, E3 & E4 are executed...