Felipe Morschel
Felipe Morschel
Here is a minimal reproducible code with the Flutter's intended way to detect and manage route. Click to expand! ```dart import 'package:flutter/material.dart'; import 'package:qr_mobile_vision/qr_camera.dart'; void main() { runApp(const MyApp()); }...
Hi! Maybe you could wrap the QrCamera inside an Offstage widget or even a Visibility, both would make the widget invisible with the right parameters, but you would not have...
This would also solve #100
I've tested: Current case All the tests on this code pass ```dart import 'package:equatable/equatable.dart'; import 'package:test/test.dart'; class A extends Equatable { A(this.a); final int a; @override List get props =>...
The only thing I was thinking here was for my suggestions to work the `props` should have [mustCallSuper](https://api.flutter.dev/flutter/meta/mustCallSuper-constant.html) and this should be explained to be written like: ```dart @override List...
Hi @AmolGangadhare, there is this other plugin with an MIT license where they made so that the camera can be used inside your pages as a widget with the Texture...
@AmolGangadhare, maybe this is not the best place to put this, but as @majidflutter asked, I would like something like [qr_mobile_vision](https://pub.dev/packages/qr_mobile_vision) where you can put the camera wherever you like....
> > Here is a possible solution for this #133 > > Essentially Morgan and I created an optional property you can override called `derived`. If you're just extending or...
As I've said on #147 > As commented by [@Levi-Lesches](https://github.com/Levi-Lesches) [here](https://github.com/dart-lang/language/issues/2414#issuecomment-1219732598) the answer to my problem was to override my `operator ==`: > ```dart > @override > // ignore: hash_and_equals,...
> I agree an editor is out of scope. However, examples/tutorials of _how to make editor UI in Flame_ would be greatly appreciated, speaking as a gamedev who’s on the...