Hugo Kostic
Hugo Kostic
Same, the Character Controller Scene was very static because of that..
Yo i'm a tech-artist from france and i'm interrested by your project "VSGI/VSRP/VUGI" depend of what you chose, i'll follow you're project. If you need some AAA assets to showcase...
this hair system is designed for hair strands defined from Splines aka groom, the Unity built-in cloth system can help you to deal with card-based strands to simulate some physics...
you already can, using the transform handle of the hair instance gameobject! Just put the hair asset on a child object instead of the root of your character, If you...