FACS01-01
FACS01-01
Do you have the original .anim files so I can test it? or AssetBundles If you send them, also tell me the name of that first AnimationClip By original .anim...
can you send the specific file that crashes AssetRipper? so I don't have to buy the game hahah
should be fixed in latest release
should be fixed in latest release
For example I've had issues with animations involving Renderer Materials and custom shaders. The shader generates special animated properties depending on the Material name. If the Material name is changed,...
That sounds very useful, even outside the scope of this feature request. Though for a blind first rip / "it just works" ripped Project, I would prefer something more automatic.
I imagine main assets would need a `destinationPath` field, for storing its relative or full path. A way of generating a new `destinationPath` for duplicated filenames is TBD, but for...
Hmmm i think my `destinationPath` idea would be equivalent to current `OriginalPath`. Also i was forgetting some assets could have an `OriginalPath` set already (like assets from assetbundles). That should...
Don't spam issues please, you just closed https://github.com/AssetRipper/AssetRipper/issues/1240 to open a exact same one (but you forgot to add its for the game Yandere Simulator)
AssetRipper wasn't recovering Slopes before, and they were all defaulted to 0. With the newer algorithm, and also looking at the data in that AnimationClip, I say that the `Infinity`...