ExplodingImplosion
ExplodingImplosion
Thanks so much! Quick heads up that the documentation for GdScenceSynchronizer says to use `get_multiplayer_authority`. https://github.com/GameNetworking/NetworkSynchronizer/blob/03fef0931c41766bea7e4085a9305ed339cecb2e/doc_classes/GdSceneSynchronizer.xml#L23-L29 It also appears that I'm getting a similar issue when using `local_id`: ```cpp E...
Sure! Here it is: Level script: ```gdscript extends Node3D var gamers := {} var peer: ENetMultiplayerPeer const cube = preload("res://cube.tscn") ... # This is the function that is called when...
Just checking in-- is my code not working because I did something wrong?
That's a good point! Though, I'm not sure the engine macro is something that should be directly surfaced to GDScript.
this looks awesome! keep up the good work.